Back in April, I attended the UK System Open, which I believe remains to this day the largest X-Wing event ever. Things did not start well, having purchased (well, re-purchased) my ticket during a low point in my competitive X-Wing career. I finally settled on a list, a modified version of the “Danger Zone” Resistance list, but my five play-test games had not gone particularly well, leading me to believe I was making something of a mistake. Fortunately the event went reasonably well, going 3-3 in the main event and ending up 299th; a score I hope to better (since I doubt there’ll be 299 players) at the Philadelphia System Open hosted at PAX Unplugged in exactly one month.
Annoyingly, System Opens in the US appear to be connected to larger events, meaning you need a ticket for the event and the tournament, bumping up costs fairly significantly. Fortunately, I live close enough to the event that I won’t be needing a hotel, otherwise we’d be looking at a pretty expensive weekend!
So, tickets bought, what to fly? I’ve got three weeks to practice, since my FLGS has X-Wing nights on Thursdays and the last Thursday it’ll be closed for Thanksgiving (and all that yummy Turkey); it’s not a lot of time to conjure up a new list and get the reps in, so I’ll likely be resorting to an old favourite. But what?
- Danger Zone is a competitor; it served me well in the past but that was before the points change, having become more expensive since then. That said, without Trick Shot on L’ulo, it probably still comes in below 190 points to ensure I move second against most things. Nantices and deep-pocketed Imperial Aces/Jedi will probably still outbid me, so I can probably play with whatever points I have left (Autoblasters on Nien, perhaps?). Still, that’s one list I’m reasonably confident with, though my competency with Resistance Aces has never been anywhere near 100% and this room is going to be as tough as the UKSO was, but with tighter margins between below average, average, and above average player skill.
- 5x RZ-2s is always a solid choice; they served me well at Highlander Games despite not a whole lot of practice beforehand, and are definitely my backup option should nothing else pan out. Though running without a bid still feels weird, if I can block a Nantex and deny its action, I stand a decent chance of bringing it down with focus-fire if I need to. Crucially, this list is also less susceptible to Torkil Mux shenanigans than many of my other lists.
- 4x X-Wings, be they T-65 or T-70 variety. Simple to fly, reasonably manoeuvrable, and tanky to boot. Biggs with some Red Veterans with Selfless or four Black Aces with Heroic are my current ponderings; the latter’s I4 giving me the opportunity to trade simultaneous fire with meta staples like Grievous or Chertek should I need to, while also giving me options to outflank or arc-dodge lower-Initiative pilots should the need arise. Only problem is, I’d need a fourth X-Wing and the required cards/tokens (I left all of my generic bits back in the UK because I was on a Unique pilots-only rampage at the time).
- Rebel Aces, whatever that may be. I’ve currently got a few ideas how to run this; all of them involving Wedge and Luke (who should, in my opinion, star in every Rebel list) with one or two friends. I’ve got ideas about Torpedoes and Jake Farrell, upgrade-lite with Jake and Arvel Crynyd, or throwing Thane Kyrell or Corran Horn into the mix and running a three-ship build of some form. Though all of these appeal to me one way or another, the Torpedo-throwing shenanigans of Wedge/Luke/Jake probably appeals to me most. The issue is I am uncertain exactly how to engage with it, so I will probably choose one of the other options simply for simplicity’s sake, and for the sake of my own psyche and/or ego when it comes to playing the game and probably getting it wrong.
Of the above, the only thing I haven’t tried yet is the four X-Wings; mainly because, as I said, I don’t own four. Though I could get a fourth and repaint it in the white/orange scheme we’ve seen in Rise of Skywalker teasers; there’s also rumours of a white and green variant of the same pattern, but that’s based off marketing material for toys, and Hasbro has to make their money somewhere!
It should, however, prove reasonably simple to fly; so long as I stay in formation and don’t self-bump (which I’ve not done for a while unless I was blocked by someone else). The old “One-Forward to Victory” should work, right? My main concern with this list is the likelihood of getting Initiative-killed by aces (or Torkil’s mates); even a T-70 is likely to die in one round under concentrated fire. The Selfless/Biggs damage-spreading of the Rebel variant means things might survive longer, and I can afford R2 Astromechs on 3 of the 4 ships, but that’s not necessarily a good idea either…
So as you can see, I’m in a dilemma…
I don’t even know what the 2019/20 Season’s prize support will be like, so beyond a 3-3 win/loss ratio, I’m not sure what I’m aiming for! What goodies do you have planned for us, FFG?! I’d quite like to finish my Red Squadron card collection, I need Jek Porkins and Garven Dreis (I foolishly bought a Wedge earlier this year); I also enjoy frosted cards, though knowing my luck they’ll be for ships I don’t own or fly! Anakin, Poe, and Norra need frosted friends!
Speaking of Anakin; I haven’t been enjoying Republic since my move to the US, so I sold them all. It was a rough decision, and I regret it a little bit because I really did have fun with the Fine-Tuned Controls shenanigans, but with so few events locally that are easy to get to without a car, I need to concentrate on lists that will do well rather than ones that’ll just be fun to fly. That may mean moving further away from ace lists and towards more generics, which isn’t the way I want to play X-Wing, but at what point do you start to sacrifice fun for competitiveness?
In other news, with the release of Epic, I’m really excited to try the new Aces High format: a furball situation reminds me of the good old days when I was in an X-Wing vs TIE Fighter/X-Wing Alliance clan/gaming group and we used to have weekly online melee combats either internally or against other groups. Perhaps when PAX is done with, I’ll dive into making some fun Aces High builds for certain points values, see what I can come up with, and whether or not temporary alliances built over the tabletop survive the crucible of battle!
Finally, I purchased, read, and finished the new Star Wars novel (Resistance Reborn) yesterday; which details the gathering of new assets for the Resistance in the immediate wake of The Last Jedi; it was a good read, and brings several older characters back into play (General Rieekan, Wedge Antilles and Norra Wexley to name but three). Makes me hopeful that someday we’ll see Resistance Wedge/Norra, and maybe, just maybe the T-85 will get it’s own official model…
Check back next week to see what I decided, and whether or not my first week of testing fills me with confidence or leaves me thinking I’m going to crash and burn like Porkins into the Death Star…