It’s January 10th, 2020; a new era of X-Wing 2.0 has arrived. The points update occurred 22 hours ago with the announcement of a fully curated Hyperspace list for the first half of 2020, to vastly mixed emotion worldwide – some love it, some hate it. There are people jumping for joy, and others throwing their toys out of the pram and flipping the table and disgust.
Without going into detail, there are other bloggers and streamers who have more time and inclination to do that, I’m going to quickly recap what I consider the good, bad and ugly changes to the game that came with the new PDFs.
What do I like about the points update?
Generics appeared to come down across the board, which is going to please the swarm players. Mid-initiative unique pilots also mostly came down in points, which opens up more options for a lot of factions and means that a lot of the lesser-used pilots might start seeing competitive play.
The creation of a truly curated Hyperspace list means the next six months will be very interesting; a lot of the more popular pilots or ships have been removed. Though this may throw a spanner in the works for some people, particularly Ace players, I think the game will be more healthy if it’s not flooded with I6 Aces as it traditionally has been; losing Soontir, Anakin, Quickdraw, etc will mean that the days of aces dominating in Hyperspace should hopefully be over. I’ll miss Wedge, though.
Sear and TA-175 went up, potentially making the much-loathed (or beloved depending on what faction you play) Sear Swarm less common. Likewise Ensnare got dumped from Hyperspace, which will be interesting.
People might fly TIE Aggressors now! Remind me I said that when people start putting Barrage Rockets on them and
Tractor Beams and Gas Clouds also got fixed, which is good; Gas Clouds went from no consequences to the most likely to have consequences, which is a huge jump. The Composure fix means I won’t be flying Snap in my 4x T-70 list any more, but with Vonreg & Co on the horizon, it needed to be done.
What don’t I like…
Jedi didn’t go up. Well, that’s not true. Obi-Wan, the most popular pilot in the game, went up by one measly point. Fortunately this is offset by the increase in R2 Astromech and the changes to Hyperspace, but when you consider that Obi-Wan is only six points more than the rarely-used Turr Phennir for one more health, access to regen, a better dial and three Force, it makes you wonder where the proper price point for Force really is. In my mind, FFG have probably stopped looking.
Also, no Torrents for the Republic in Hyperspace? Really? I understand the Sinker Swarm was popular, but that’s maybe going too far…
R2 Astromech got a points boost because of Jedi and N-1s, meaning it’s probably now overcosted on worse frames like the Y-Wing and X-Wing.
I actually think those are the only things I don’t like, wow, short section!
What do I define as “ugly”? Probably changes that are neither good nor bad. In the movie, Tuco wasn’t good nor was he bad; he was just Tuco.
Losing about 75% of the generic Talent slots and a large percentage of upgrades is an interesting choice, as are the smaller factions losing access to entire ships; First Order without the Upsilon will be in an interesting place competitively until the Xi is released probably sometime in late spring. Resistance without the Bomber? Eh, I’m sadder about losing L’ulo, Ello and Pattern Analyser.
I’m also a little disappointed that Corran and Gavin didn’t come down, but that can’t be helped I suppose.
You can now run Fearless Fenn and three Fangs. Not entirely sure how I feel about this… My Liberty Squadron colleague Andrew is probably very happy, I imagine Oli Pocknell probably is as well!
I’m enthused. Having spent the past month since PAX playing Legion Skirmish following what I can only assume is X-Wing burnout, I’m looking forward to playing X-Wing again.
Being able to play 5 Rebel X-Wings is something I never thought I’d see, having missed that part of 1.0, and I’m tempted; I just don’t want to spend another $40 on two more ships. I’m a little disappointed that I can’t use Ello, L’ulo or Wedge in Hyperspace, they’re three of my favourite pilots in the game, but I get it; there are a lot of I5 and 6 pilots floating around, a lot of whom have pretty cool abilities, and they couldn’t remove them from some factions and not others.
Composure, Gas Cloud and Tractor fixes make the game healthier, in my opinion. No more “no consequence” abilities return an element of risk to the game, no matter what you are flying.
I’m also really excited for the Fireball, which might be a decent cheap filler ship for Resistance. The First Order Interceptor, likewise, excites me; I don’t fly First Order, I probably won’t fly it now, but it’s nice for them to have something new and exciting.
This has been a short and sweet article, I’ll probably have more to say once I’ve experimented more.
What do people think? With all System Opens and Prime Championships until June being Hyperspace, how does this affect everyone? Is it time to rejoice for the golden era of X-Wing, or is everything going on eBay? Perhaps you occupy a middle ground and just enjoy pushing toy space ships around? Let me know!